#include maps\_utility; #include common_scripts\utility; #using_animtree( "generic_human" ); init() { // drone type specific stuff level.drone_anims[ "neutral" ][ "stand" ][ "idle" ] = %casual_stand_idle; level.drone_anims[ "neutral" ][ "stand" ][ "run" ] = %unarmed_scared_run; level.drone_anims[ "neutral" ][ "stand" ][ "death" ] = %exposed_death; level.attachPropsFunction = animscripts\civilian\civilian_init::attachProps; // init the generic drone script maps\_drone::initGlobals(); }