#include maps\_props; #using_animtree( "generic_human" ); main() { level.scr_anim[ "generic" ][ "sleep_idle" ][ 0 ] = %parabolic_guard_sleeper_idle; level.scr_anim[ "generic" ][ "sleep_react" ] = %parabolic_guard_sleeper_react; script_models(); } #using_animtree( "script_model" ); script_models() { level.scr_anim[ "chair" ][ "sleep_react" ] = %parabolic_guard_sleeper_react_chair; level.scr_animtree[ "chair" ] = #animtree; level.scr_model[ "chair" ] = "com_folding_chair"; }