#include common_scripts\utility; #include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "submarine_sdv", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_submarine_sdv" ); build_compassicon( "camera", false ); build_life( 999, 500, 1500 ); build_rumble( "tank_rumble", 0.05, 1.5, 900, 1, 1 ); build_team( "allies" ); } init_local() { } /*QUAKED script_vehicle_submarine_sdv (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_submarine_sdv::main( "vehicle_submarine_sdv" ); and these lines in your CSV: include,vehicle_submarine_sdv_submarine_sdv sound,vehicle_submarine_sdv,vehicle_standard,all_sp defaultmdl="vehicle_submarine_sdv" default:"vehicletype" "submarine_sdv" default:"script_team" "allies" */