#include maps\_vehicle; #include maps\_vehicle_aianim; #using_animtree( "vehicles" ); main( model, type ) { build_template( "swat_van_troops", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_russian_swat_van" );// RADNAME = _troops build_deathfx( "explosions/large_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 ); build_deathfx( "fire/firelp_med_pm", "TAG_CAB_FIRE"/* right_wheel_02_jnt */, undefined, undefined, undefined, true, 0 ); build_deathfx( "fire/firelp_med_pm", "TAG_CARGO_FIRE"/* tag_headlight_left */, "fire_metal_medium", undefined, undefined, true, 0 ); build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false ); build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 ); build_deathquake( 1, 1.6, 500 ); build_life( 999, 500, 1500 ); build_team( "axis" ); build_treadfx(); build_aianims( ::setanims, ::set_vehicle_anims ); build_unload_groups( ::Unload_Groups ); build_compassicon( "automobile", false ); } init_local() { // maps\_vehicle::lights_on( "headlights" ); // maps\_vehicle::lights_on( "brakelights" ); } set_vehicle_anims( positions ) { positions[ 0 ].vehicle_getoutanim = %russian_swat_van_driver_getout_door; positions[ 0 ].vehicle_getoutsoundtag = "front_door_left_jnt"; positions[ 0 ].vehicle_getoutanim_clear = true; positions[ 1 ].vehicle_getoutanim_clear = false; positions[ 2 ].vehicle_getoutanim_clear = false; positions[ 3 ].vehicle_getoutanim_clear = false; positions[ 4 ].vehicle_getoutanim_clear = false; positions[ 5 ].vehicle_getoutanim_clear = false; positions[ 6 ].vehicle_getoutanim_clear = false; positions[ 7 ].vehicle_getoutanim_clear = false; positions[ 8 ].vehicle_getoutanim_clear = false; return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 9;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_driver"; positions[ 0 ].idle = %russian_swat_van_driver_idle; positions[ 0 ].getout = %russian_swat_van_driver_getout; positions[ 1 ].sittag = "tag_detach"; positions[ 1 ].idle = %russian_swat_van_guyL1_idle; positions[ 1 ].getout = %russian_swat_van_guyL1_getout; positions[ 1 ].getout_secondary = %russian_swat_van_guyL_runoff; positions[ 1 ].explosion_death = %death_explosion_stand_B_v1; positions[ 2 ].sittag = "tag_detach"; positions[ 2 ].idle = %russian_swat_van_guyR1_idle; positions[ 2 ].getout = %russian_swat_van_guyR1_getout; positions[ 2 ].getout_secondary = %russian_swat_van_guyR_runoff; positions[ 2 ].explosion_death = %death_explosion_stand_B_v2; positions[ 3 ].sittag = "tag_detach"; positions[ 3 ].idle = %russian_swat_van_guyL2_idle; positions[ 3 ].getout = %russian_swat_van_guyL2_getout; positions[ 3 ].getout_secondary = %russian_swat_van_guyL_runoff; positions[ 3 ].explosion_death = %death_explosion_stand_B_v3; positions[ 4 ].sittag = "tag_detach"; positions[ 4 ].idle = %russian_swat_van_guyR2_idle; positions[ 4 ].getout = %russian_swat_van_guyR2_getout; positions[ 4 ].getout_secondary = %russian_swat_van_guyR_runoff; positions[ 4 ].explosion_death = %death_explosion_stand_B_v4; positions[ 5 ].sittag = "tag_detach"; positions[ 5 ].idle = %russian_swat_van_guyL3_idle; positions[ 5 ].getout = %russian_swat_van_guyL3_getout; positions[ 5 ].getout_secondary = %russian_swat_van_guyL_runoff; positions[ 5 ].explosion_death = %death_explosion_stand_B_v2; positions[ 6 ].sittag = "tag_detach"; positions[ 6 ].idle = %russian_swat_van_guyR3_idle; positions[ 6 ].getout = %russian_swat_van_guyR3_getout; positions[ 6 ].getout_secondary = %russian_swat_van_guyR_runoff; positions[ 6 ].explosion_death = %death_explosion_stand_B_v1; positions[ 7 ].sittag = "tag_detach"; positions[ 7 ].idle = %russian_swat_van_guyL4_idle; positions[ 7 ].getout = %russian_swat_van_guyL4_getout; positions[ 7 ].getout_secondary = %russian_swat_van_guyL_runoff; positions[ 7 ].explosion_death = %death_explosion_stand_B_v4; positions[ 8 ].sittag = "tag_detach"; positions[ 8 ].idle = %russian_swat_van_guyR4_idle; positions[ 8 ].getout = %russian_swat_van_guyR4_getout; positions[ 8 ].getout_secondary = %russian_swat_van_guyR_runoff; positions[ 8 ].explosion_death = %death_explosion_stand_B_v3; return positions; } unload_groups() { unload_groups = []; unload_groups[ "passengers" ] = []; unload_groups[ "all" ] = []; group = "passengers"; unload_groups[ group ][ unload_groups[ group ].size ] = 1; unload_groups[ group ][ unload_groups[ group ].size ] = 2; unload_groups[ group ][ unload_groups[ group ].size ] = 3; unload_groups[ group ][ unload_groups[ group ].size ] = 4; unload_groups[ group ][ unload_groups[ group ].size ] = 5; unload_groups[ group ][ unload_groups[ group ].size ] = 6; unload_groups[ group ][ unload_groups[ group ].size ] = 7; unload_groups[ group ][ unload_groups[ group ].size ] = 8; group = "all"; unload_groups[ group ][ unload_groups[ group ].size ] = 0; unload_groups[ group ][ unload_groups[ group ].size ] = 1; unload_groups[ group ][ unload_groups[ group ].size ] = 2; unload_groups[ group ][ unload_groups[ group ].size ] = 3; unload_groups[ group ][ unload_groups[ group ].size ] = 4; unload_groups[ group ][ unload_groups[ group ].size ] = 5; unload_groups[ group ][ unload_groups[ group ].size ] = 6; unload_groups[ group ][ unload_groups[ group ].size ] = 7; unload_groups[ group ][ unload_groups[ group ].size ] = 8; unload_groups[ "default" ] = unload_groups[ "all" ]; return unload_groups; } /*QUAKED script_vehicle_russian_swat_van_troops (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_swat_van_troops::main( "vehicle_russian_swat_van" ); and these lines in your CSV: include,vehicle_russian_swat_van_troops sound,vehicle_swat_van,vehicle_standard,all_sp defaultmdl="vehicle_russian_swat_van" default:"vehicletype" "swat_van_troops" default:"script_team" "axis" */