#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "truck", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_pickup_roobars", "vehicle_pickup_roobars_destroyed", 2 ); build_deathmodel( "vehicle_pickup_4door", "vehicle_pickup_technical_destroyed", 2 ); build_deathmodel( "vehicle_opfor_truck", "vehicle_pickup_technical_destroyed", 2 ); // build_deathfx( effect, tag, sound, bEffectLooping, delay, bSoundlooping, waitDelay, stayontag, notifyString ) /* old build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 ); build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 0 ); build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 0 ); build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 0 ); */ /* tech build_deathfx( "fire/firelp_med_pm", "tag_fx_tank", "smallfire", undefined, undefined, true, 0 ); build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 0.5 ); // build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 1 ); build_deathfx( "explosions/Vehicle_Explosion_Pickuptruck", "tag_deathfx", "car_explode", undefined, undefined, undefined, 2.9 ); build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 3 ); build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "fire_metal_medium", undefined, undefined, true, 3.01 ); build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 3.01 ); */ build_deathfx( "fire/firelp_med_pm", "tag_body", "smallfire", undefined, undefined, true, 0, true ); build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 1.9, true ); build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 2, true ); build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 2.01, true ); build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 2.01, true ); build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_unload_groups( ::Unload_Groups ); build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" ); build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" ); build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" ); build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" ); build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" ); build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" ); build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" ); build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" ); build_compassicon( "automobile", false ); build_radiusdamage( ( 0, 0, 32 ), 200, 150, 0, false, 2 ); } init_local() { // maps\_vehicle::lights_on( "headlights" ); // maps\_vehicle::lights_on( "brakelights" ); } set_vehicle_anims( positions ) { positions[ 0 ].vehicle_getoutanim = %door_pickup_driver_climb_out; positions[ 1 ].vehicle_getoutanim = %door_pickup_passenger_climb_out; positions[ 2 ].vehicle_getoutanim = %door_pickup_passenger_RR_climb_out; positions[ 3 ].vehicle_getoutanim = %door_pickup_passenger_RL_climb_out; positions[ 0 ].vehicle_getoutanim_clear = false; positions[ 1 ].vehicle_getoutanim_clear = false; positions[ 2 ].vehicle_getoutanim_clear = false; positions[ 3 ].vehicle_getoutanim_clear = false; positions[ 0 ].vehicle_getinanim = %door_pickup_driver_climb_in; positions[ 1 ].vehicle_getinanim = %door_pickup_passenger_climb_in; //positions[ 2 ].vehicle_getinanim = %door_pickup_driver_climb_in; //positions[ 3 ].vehicle_getinanim = %door_pickup_passenger_climb_in; return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 6;i++ ) positions[ i ] = spawnstruct(); // positions[ 0 ].getout_delete = true; /* pickup_driver_climb_out pickup_passenger_climb_out pickup_passenger_RL_idle pickup_passenger_RL_climb_out pickup_passenger_RR_idle pickup_passenger_RR_climb_out technical_passenger_climb_out */ positions[ 0 ].sittag = "tag_driver"; positions[ 1 ].sittag = "tag_passenger"; positions[ 2 ].sittag = "tag_guy1";// RR positions[ 3 ].sittag = "tag_guy0";// RL positions[ 4 ].sittag = "tag_guy3";// RR positions[ 5 ].sittag = "tag_guy4";// RL positions[ 0 ].idle = %technical_driver_idle; positions[ 1 ].idle = %technical_passenger_idle; positions[ 2 ].idle = %pickup_passenger_RR_idle; // RL positions[ 3 ].idle = %pickup_passenger_RR_idle; // RR positions[ 4 ].idle = %pickup_passenger_RR_idle; // RL positions[ 5 ].idle = %pickup_passenger_RR_idle; // RR positions[ 0 ].getout = %pickup_driver_climb_out; positions[ 1 ].getout = %pickup_passenger_climb_out; positions[ 2 ].getout = %pickup_passenger_RR_climb_out; positions[ 3 ].getout = %pickup_passenger_RL_climb_out; positions[ 4 ].getout = %pickup_passenger_RR_climb_out; positions[ 5 ].getout = %pickup_passenger_RL_climb_out; positions[ 0 ].getin = %pickup_driver_climb_in; positions[ 1 ].getin = %pickup_passenger_climb_in; //positions[ 2 ].getin = %pickup_driver_climb_in; //ghetto temp //positions[ 3 ].getin = %pickup_passenger_climb_in; //ghetto temp return positions; } unload_groups() { unload_groups = []; unload_groups[ "passengers" ] = []; unload_groups[ "all" ] = []; group = "passengers"; unload_groups[ group ][ unload_groups[ group ].size ] = 1; unload_groups[ group ][ unload_groups[ group ].size ] = 2; unload_groups[ group ][ unload_groups[ group ].size ] = 3; unload_groups[ group ][ unload_groups[ group ].size ] = 4; unload_groups[ group ][ unload_groups[ group ].size ] = 5; group = "all"; unload_groups[ group ][ unload_groups[ group ].size ] = 0; unload_groups[ group ][ unload_groups[ group ].size ] = 1; unload_groups[ group ][ unload_groups[ group ].size ] = 2; unload_groups[ group ][ unload_groups[ group ].size ] = 3; unload_groups[ group ][ unload_groups[ group ].size ] = 4; unload_groups[ group ][ unload_groups[ group ].size ] = 5; unload_groups[ "default" ] = unload_groups[ "all" ]; return unload_groups; } /*QUAKED script_vehicle_opfor_truck (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_truck::main( "vehicle_opfor_truck" ); and these lines in your CSV: include,vehicle_opfor_truck_truck sound,vehicle_truck,vehicle_standard,all_sp sound,vehicle_car_exp,vehicle_standard,all_sp defaultmdl="vehicle_opfor_truck" default:"vehicletype" "truck" default:"script_team" "allies" */ /*QUAKED script_vehicle_pickup_4door (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_truck::main( "vehicle_pickup_4door" ); and these lines in your CSV: include,vehicle_pickup_4door_truck sound,vehicle_truck,vehicle_standard,all_sp sound,vehicle_car_exp,vehicle_standard,all_sp defaultmdl="vehicle_pickup_4door" default:"vehicletype" "truck" default:"script_team" "allies" */ /*QUAKED script_vehicle_pickup_roobars (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_truck::main( "vehicle_pickup_roobars" ); and these lines in your CSV: include,vehicle_pickup_roobars_truck sound,vehicle_truck,vehicle_standard,all_sp sound,vehicle_car_exp,vehicle_standard,all_sp defaultmdl="vehicle_pickup_roobars" default:"vehicletype" "truck" default:"script_team" "allies" */ /*QUAKED script_vehicle_pickup_roobars_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_truck::main( "vehicle_pickup_roobars", "truck_physics" ); and these lines in your CSV: include,vehicle_pickup_roobars_truck sound,vehicle_truck,vehicle_standard,all_sp sound,vehicle_car_exp,vehicle_standard,all_sp defaultmdl="vehicle_pickup_roobars" default:"vehicletype" "truck_physics" default:"script_team" "allies" */