#include maps\_anim; main() { // Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ). thread init_animsounds(); } init_animsounds() { waittillframeend; addOnStart_animSound( "sdv02_pilot", "stealth_kill", "scn_oilrig_npc_waterkill" ); addOnStart_animSound( "player_rig", "player_stealth_kill", "scn_oilrig_plr_waterkill" ); }