#include maps\_utility; #include common_scripts\utility; #include maps\_anim; #include maps\_vehicle; #include maps\_credits; #include maps\_hud_util; main() { maps\_load::main(); thread initcredits(); credits(); } credits() { level.player TakeAllWeapons(); level.player DisableWeapons(); level.player FreezeControls( true ); SetSavedDvar( "hud_showstance", 0 ); SetSavedDvar( "compass", 0 ); black = create_client_overlay( "black", 1 ); setsaveddvar( "ui_hidemap", 1 ); musicplay( "af_chase_ending_credits" ); playCredits(); wait 18; nextmission(); }