#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; init() { if (isdefined(level.initedEntityHeadIcons)) return; level.initedEntityHeadIcons = true; game["entity_headicon_allies"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "allies" ); game["entity_headicon_axis"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "axis" ); precacheShader( game["entity_headicon_allies"] ); precacheShader( game["entity_headicon_axis"] ); if (!level.teamBased) return; } // This can show to single players or to teams. Showing to a single player destroys instances of // the icon that are shown to their team. Showing to a team destroys instances of the icon that // are shown to players on that team setHeadIcon( showTo, icon, offset, width, height ) { if ( !isDefined( self.entityHeadIcons ) ) self.entityHeadIcons = []; if ( !isPlayer( showTo ) && showTo == "none" ) { foreach ( key, headIcon in self.entityHeadIcons ) { // TODO: remove and fix properly after ship if ( isDefined( headIcon ) ) headIcon destroy(); self.entityHeadIcons[ key ] = undefined; } return; } if ( isPlayer( showTo ) ) { if ( isDefined( self.entityHeadIcons[ showTo.guid ] ) ) { self.entityHeadIcons[ showTo.guid ] destroy(); self.entityHeadIcons[ showTo.guid ] = undefined; } if ( icon == "" ) return; // remove from team or we'd have two icons if ( isDefined( self.entityHeadIcons[ showTo.team ] ) ) { self.entityHeadIcons[ showTo.team ] destroy(); self.entityHeadIcons[ showTo.team ] = undefined; } headIcon = newClientHudElem( showTo ); self.entityHeadIcons[ showTo.guid ] = headIcon; } else { assert( showTo == "axis" || showTo == "allies" ); assert( level.teamBased ); if ( isDefined( self.entityHeadIcons[ showTo ] ) ) { self.entityHeadIcons[ showTo ] destroy(); self.entityHeadIcons[ showTo ] = undefined; } if ( icon == "" ) return; foreach ( key, hudIcon in self.entityHeadIcons ) { if ( key == "axis" || key == "allies" ) continue; player = getPlayerForGuid( key ); if ( player.team == showTo ) { self.entityHeadIcons[ key ] destroy(); self.entityHeadIcons[ key ] = undefined; } } headIcon = newTeamHudElem( showTo ); self.entityHeadIcons[ showTo ] = headIcon; } if ( !isDefined( width ) || !isDefined( height ) ) { width = 10; height = 10; } headIcon.archived = true; headIcon.x = self.origin[0] + offset[0]; headIcon.y = self.origin[1] + offset[1]; headIcon.z = self.origin[2] + offset[2]; headIcon.alpha = 0.85; headIcon setShader( icon, width, height ); if ( isPlayer( showTo ) ) headIcon setWaypoint( true, true, false ); else headIcon setWaypoint( true, true, false ); headIcon thread keepPositioned( self, offset ); self thread destroyIconsOnDeath(); if ( isPlayer( showTo ) ) headIcon thread destroyOnOwnerDisconnect( showTo ); } destroyOnOwnerDisconnect( owner ) { self endon ( "death" ); owner waittill ( "disconnect" ); self destroy(); } destroyIconsOnDeath() { self notify ( "destroyIconsOnDeath" ); self endon ( "destroyIconsOnDeath" ); self waittill ( "death" ); foreach ( key, headIcon in self.entityHeadIcons ) { // TODO: remove and fix properly after ship if( !isDefined(headIcon) ) //needed for FFA host migration (when host has active head icons) continue; headIcon destroy(); } } keepPositioned( owner, offset ) { self endon ( "death" ); owner endon ( "death" ); pos = owner.origin; for ( ;; ) { if ( pos != owner.origin ) { pos = owner.origin; self.x = pos[0] + offset[0]; self.y = pos[0] + offset[0]; self.z = pos[0] + offset[0]; } wait .05; } } setTeamHeadIcon( team, offset ) // "allies", "axis", "all", "none" { if ( !level.teamBased ) return; if ( !isDefined( self.entityHeadIconTeam ) ) { self.entityHeadIconTeam = "none"; self.entityHeadIcon = undefined; } shader = game["entity_headicon_" + team]; self.entityHeadIconTeam = team; if ( isDefined( offset ) ) self.entityHeadIconOffset = offset; else self.entityHeadIconOffset = (0,0,0); self notify( "kill_entity_headicon_thread" ); if ( team == "none" ) { if ( isDefined( self.entityHeadIcon ) ) self.entityHeadIcon destroy(); return; } headIcon = newTeamHudElem( team ); headIcon.archived = true; headIcon.x = self.origin[0] + self.entityHeadIconOffset[0]; headIcon.y = self.origin[1] + self.entityHeadIconOffset[1]; headIcon.z = self.origin[2] + self.entityHeadIconOffset[2]; headIcon.alpha = .8; headIcon setShader( shader, 10, 10 ); headIcon setWaypoint( false, false ); self.entityHeadIcon = headIcon; self thread keepIconPositioned(); self thread destroyHeadIconsOnDeath(); } setPlayerHeadIcon( player, offset ) // "allies", "axis", "all", "none" { if ( level.teamBased ) return; if ( !isDefined( self.entityHeadIconTeam ) ) { self.entityHeadIconTeam = "none"; self.entityHeadIcon = undefined; } self notify( "kill_entity_headicon_thread" ); if ( !isDefined( player ) ) { if ( isDefined( self.entityHeadIcon ) ) self.entityHeadIcon destroy(); return; } team = player.team; self.entityHeadIconTeam = team; if ( isDefined( offset ) ) self.entityHeadIconOffset = offset; else self.entityHeadIconOffset = (0,0,0); shader = game["entity_headicon_" + team]; headIcon = newClientHudElem( player ); headIcon.archived = true; headIcon.x = self.origin[0] + self.entityHeadIconOffset[0]; headIcon.y = self.origin[1] + self.entityHeadIconOffset[1]; headIcon.z = self.origin[2] + self.entityHeadIconOffset[2]; headIcon.alpha = .8; headIcon setShader( shader, 10, 10 ); headIcon setWaypoint( false, false ); self.entityHeadIcon = headIcon; self thread keepIconPositioned(); self thread destroyHeadIconsOnDeath(); } keepIconPositioned() { self endon( "kill_entity_headicon_thread" ); self endon( "death" ); pos = self.origin; while(1) { if ( pos != self.origin ) { self updateHeadIconOrigin(); pos = self.origin; } wait .05; } } destroyHeadIconsOnDeath() { self endon( "kill_entity_headicon_thread" ); self waittill ( "death" ); // TODO: remove and fix properly after ship if( !isDefined(self.entityHeadIcon) ) return; self.entityHeadIcon destroy(); } updateHeadIconOrigin() { self.entityHeadIcon.x = self.origin[0] + self.entityHeadIconOffset[0]; self.entityHeadIcon.y = self.origin[1] + self.entityHeadIconOffset[1]; self.entityHeadIcon.z = self.origin[2] + self.entityHeadIconOffset[2]; }