#include common_scripts\utility; main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; // Uses .animation model = "foliage_dead_pine_lg_animated_sway2"; level.anim_prop_models[ model ][ "sway2" ] = "foliage_dead_pine_lg_mp_sway2"; } // SP not currently supported because this requires updating "animated_props" animtree