main() { level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort"); level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm"); level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a"); level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast_paper"); level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_paper"); level._effect["dust_wind_spiral"] = loadfx ("misc/trash_spiral_runner"); level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S"); level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light"); level._effect["paper_falling"] = loadfx( "misc/paper_falling_dlc" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_strike_fx::main(); #/ }