/********************************************************* ***************** Dumped by aerosoul94 ******************* *********************************************************/ { menuDef { name "gunship_hud" rect 0 0 640 480 0 0 visible 1 forecolor 1 1 1 1 fadeCycle 1 fadeClamp 1 fadeAmount 0.1 visible when ( ( ( weaponname( ) == "viper_20mm" ) || ( weaponname( ) == "viper_hydra" ) || ( weaponname( ) == "viper_hellfire" ) || ( weaponname( ) == "viper_tow" ) ) && !( dvarbool( "remotemissile_active" ) == 1 ) ) exp rect x ( ( ( sin( milliseconds( ) / 30 ) ) * dvarfloat( "viper_firing" ) ) ) exp rect y ( ( ( cos( milliseconds( ) / 20 ) ) * dvarfloat( "viper_firing" ) ) ) itemDef { rect 0 -30 100 30 8 10 decoration visible 1 forecolor 1 1 1 0.7 textalign 8 textscale 0.45 text "@GUNSHIP_20MM" visible when ( ( weaponname( ) == "viper_20mm" ) ) } itemDef { rect 0 -30 100 30 8 10 decoration visible 1 forecolor 1 1 1 0.7 textalign 8 textscale 0.45 text "@GUNSHIP_HYDRA" visible when ( ( weaponname( ) == "viper_hydra" ) ) } itemDef { rect 0 -30 100 30 8 10 decoration visible 1 forecolor 1 1 1 0.7 textalign 8 textscale 0.45 text "@GUNSHIP_HELLFIRE" visible when ( ( weaponname( ) == "viper_hellfire" ) ) } itemDef { rect 0 -30 100 30 8 10 decoration visible 1 forecolor 1 1 1 0.7 textalign 8 textscale 0.45 text "@GUNSHIP_TOW" visible when ( ( weaponname( ) == "viper_tow" ) ) } itemDef { rect -100 50 100 30 10 8 decoration visible 1 forecolor 1 1 1 0.7 textalign 10 textscale 0.45 text "@GUNSHIP_HUD_RIGHT_BLOCK" } itemDef { rect -50 -30 100 30 9 10 decoration visible 1 forecolor 1 1 1 0.7 textalign 9 textscale 0.45 text "@GUNSHIP_HUD_BOTTOM_BLOCK" } itemDef { rect -427 -240 854 480 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 background "gunship_overlay_20mm" textscale 0.55 visible when ( ( weaponname( ) == "viper_20mm" ) ) } itemDef { rect -427 -240 854 480 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 background "gunship_overlay_hydra" textscale 0.55 visible when ( ( weaponname( ) == "viper_hydra" ) ) } itemDef { rect -427 -240 854 480 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 background "gunship_overlay_hellfire" textscale 0.55 visible when ( ( weaponname( ) == "viper_hellfire" ) ) } itemDef { rect -427 -240 854 480 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 background "gunship_overlay_tow" textscale 0.55 visible when ( ( weaponname( ) == "viper_tow" ) ) } itemDef { rect -200 0 400 32 2 8 decoration visible 1 ownerdraw 145 forecolor 1 1 1 1 background "viper_heading" type 8 textscale 0.55 } } }