// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED actor_enemy_dog (1.0 0.25 0.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE PERFECTENEMYINFO DONTSHAREENEMYINFO defaultmdl="german_sheperd_dog" "count" -- max AI to ever spawn from this spawner SPAWNER -- makes this a spawner instead of a guy FORCESPAWN -- will try to delete an AI if spawning fails from too many AI UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys PERFECTENEMYINFO -- this AI when spawned will get a snapshot of perfect info about all enemies DONTSHAREENEMYINFO -- do not get shared info about enemies at spawn time from teammates */ main() { self.animTree = "dog.atr"; self.additionalAssets = "common_dogs.csv"; self.team = "axis"; self.type = "dog"; self.subclass = "regular"; self.accuracy = 0.2; self.health = 200; self.secondaryweapon = "dog_bite"; self.sidearm = ""; self.grenadeWeapon = "fraggrenade"; self.grenadeAmmo = 0; if ( isAI( self ) ) { self setEngagementMinDist( 256.000000, 0.000000 ); self setEngagementMaxDist( 768.000000, 1024.000000 ); } self.weapon = "dog_bite"; character\character_sp_german_sheperd_dog::main(); } spawner() { self setspawnerteam("axis"); } precache() { character\character_sp_german_sheperd_dog::precache(); precacheItem("dog_bite"); precacheItem("dog_bite"); precacheItem("fraggrenade"); //---------------- animscripts\dog\dog_init::initDogAnimations(); //---------------- }