#include animscripts\Combat_utility; #include animscripts\Utility; #include common_scripts\Utility; #using_animtree( "generic_human" ); main() { // assert( !usingSidearm() ); self endon( "killanimscript" ); // [[ self.exception[ "cover_crouch" ] ]](); animscripts\utility::initialize( "cover_crouch" ); self animscripts\cover_wall::cover_wall_think( "crouch" ); } end_script() { self.coverCrouchLean_aimmode = undefined; animscripts\cover_behavior::end_script( "crouch" ); }