#using_animtree( "generic_human" ); main() { // do not do code prone in this script self.desired_anim_pose = "crouch"; animscripts\utility::UpdateAnimPose(); // It'd be nice if I had an animation to get to stand without moving... self.a.movement = "stop"; turret = self getTurret(); turret thread turretInit( self ); self.primaryTurretAnim = %crouchSAWgunner_aim; self.additiveTurretIdle = %saw_gunner_lowwall_idle; self.additiveTurretFire = %saw_gunner_lowwall_firing; thread animscripts\saw\common::main( turret ); } //===================================== #using_animtree( "mg42" ); turretInit( owner ) { self UseAnimTree( #animtree ); self.additiveTurretIdle = %saw_gunner_lowwall_idle_mg; self.additiveTurretFire = %saw_gunner_lowwall_firing_mg; self endon( "death" ); owner waittill( "killanimscript" );// code self stopUseAnimTree(); }