#using_animtree( "generic_human" ); main() { // do not do code prone in this script self.desired_anim_pose = "crouch"; animscripts\utility::UpdateAnimPose(); self endon( "killanimscript" ); self.a.movement = "walk"; self traverseMode( "nogravity" ); // orient to the Negotiation start node startnode = self getnegotiationstartnode(); assert( isdefined( startnode ) ); self OrientMode( "face angle", startnode.angles[ 1 ] ); self setFlaggedAnimKnoballRestart( "stepanim", %gully_trenchjump, %body, 1, .1, 1 ); self waittillmatch( "stepanim", "gravity on" ); self traverseMode( "gravity" ); self animscripts\shared::DoNoteTracks( "stepanim" ); self setAnimKnobAllRestart( animscripts\run::GetCrouchRunAnim(), %body, 1, 0.1, 1 ); }