attack_player { german_shepherd_attack_player } attack_player_late { german_shepherd_attack_player_late } german_shepherd_death_front german_shepherd_idle german_shepherd_attackidle_knob { german_shepherd_attackidle german_shepherd_attackidle_bark german_shepherd_attackidle_growl } german_shepherd_look_2 : additive { german_shepherd_look_down german_shepherd_attack_look_down } german_shepherd_look_4 : additive { german_shepherd_look_right german_shepherd_attack_look_right } german_shepherd_look_6 : additive { german_shepherd_look_left german_shepherd_attack_look_left } german_shepherd_look_8 : additive { german_shepherd_look_up german_shepherd_attack_look_up } german_shepherd_run_start_knob : nonloopsync { german_shepherd_run_start german_shepherd_run_start_L german_shepherd_run_start_R german_shepherd_run_start_180_R german_shepherd_run_start_180_L } german_shepherd_run_knob : loopsync { german_shepherd_run german_shepherd_run_lean_L german_shepherd_run_lean_R } german_shepherd_attack_player_miss german_shepherd_run_attack german_shepherd_run_jump_40 german_shepherd_run_jump_window_40 german_shepherd_run_pain german_shepherd_run_stop german_shepherd_run_flashbang german_shepherd_attack_AI_01_start_a german_shepherd_attack_AI_02_idle_a german_shepherd_attack_AI_03_pushed_a german_shepherd_attack_AI_03_shot_a german_shepherd_attack_AI_04_middle_a german_shepherd_attack_AI_05_kill_a german_shepherd_attack_player_miss_turnR german_shepherd_attack_player_miss_turnL german_shepherd_traverse_down_40 german_shepherd_traverse_up_40 german_shepherd_traverse_up_80 german_shepherd_walk german_shepherd_walk_slow german_shepherd_player_neck_snap german_shepherd_player_neck_miss german_shepherd_player_getoff german_shepherd_eating german_shepherd_eating_in german_shepherd_eating_loop german_shepherd_eating_out german_shepherd_sleeping german_shepherd_wakeup_slow german_shepherd_wakeup_fast // SNIPER ESCAPE sniper_escape_dog_fence