// ** Graphics ** bind i toggle r_showtris 2 0 bind ] toggle r_showtris 1 0 bind j toggle r_showtricounts 1 0 bind o toggle r_fullbright 1 0 bind . toggle r_fullbright 1 0 bind u toggle cg_drawmaterial 1 0 bind v toggle cg_draw2d 0 1 bind , toggle r_normalmaps flat unchanged bind [ toggle fx_enable 0 1 bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1" // ** Game ** bind b cg_ufo bind c god bind pause toggle cl_paused 0 1 bind p toggle cl_paused 0 1 bind t toggle timescale 1 5 bind y toggle timescale 1 0.1 bind q toggle timescale 1 0.3 bind n ufo bind \ map_restart //NEW, brings up a Start menu UI so we unbind these keys to make it easier to use bind f10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW" // ** Macros ** // hides stuff that makes screenshots look worse bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1" // zoomes in and hides the world //bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4" // ** Sound ** bind pgdn toggle snd_drawinfo 0 1 2 3 bind pgup toggle snd_draw3d 2 0 bind 1 profile_setVolume 0 bind 2 profile_setVolume 0.25 bind 3 profile_setVolume 0.6 bind 4 profile_setVolume 0.8 bind 5 toggle profile_setVolume 0 0.8 // ** AI ** bind g toggle g_entinfo 5 4 0 bind h toggle g_entinfo 1 2 0 bind m toggle g_entinfo_AIText 2 3 4 0 1 bind ' toggle g_entinfo_type 2 1 0 bind k toggle ai_shownearbynodes 0 64 bind l toggle ai_shownodes 0 1 bind semicolon toggle ai_showpaths 0 1 bind del toggle ai_showVolume -1 1 bind / toggle debug_colornodes on off // kills the AI. Turns off ragdoll for a moment because otherwise the framerate takes a big hit. bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1" // ** Geo ** bind home toggle r_lockpvs 1 0 bind end toggle r_showportals 0 1 2 // ** Configs and Tools ** bind f4 devgui bind f2 exec developer bind f3 exec robotg bind f5 give ammo bind f6 fast_restart bind f7 "set tweak 1; map_restart; exec devgui_fog" bind f8 toggle animsound on off bind f9 exec createFX // ** Replays ** bind - replay_back 10 bind leftarrow replay_back 10 bind 0 replay_back 3 bind uparrow replay_back 3 bind 6 replay_mark bind kp_minus replay_mark bind 8 replay_live bind downarrow replay_live bind rightarrow replay_forward 10 bind backspace replay_restart bind kp_plus replay_goto bind 7 replay_goto // transparent hud is for flashy release feature, not useful dev tool set con_outputwindowcolor 0.32 0.35 0.36 1 // display the current level progression time set replay_time 1