#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { //SNDFILE=vehicle_coupe_car build_template( "coupe", model, type ); build_localinit( ::init_local ); build_destructible( "vehicle_coupe_gold_destructible", "vehicle_coupe_gold" ); build_destructible( "vehicle_coupe_gray_destructible", "vehicle_coupe_gray" ); build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false ); build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 ); build_deathquake( 1, 1.6, 500 ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_compassicon( "automobile", false ); } init_local() { } set_vehicle_anims( positions ) { positions[ 0 ].vehicle_getoutanim = %uaz_driver_exit_into_stand_door; positions[ 1 ].vehicle_getoutanim = %uaz_passenger_exit_into_stand_door; positions[ 0 ].vehicle_getoutanim_clear = false; positions[ 1 ].vehicle_getoutanim_clear = false; return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 2;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_driver"; positions[ 0 ].idle = %luxurysedan_driver_idle; positions[ 0 ].death = %luxurysedan_driver_idle; positions[ 1 ].sittag = "tag_passenger"; positions[ 1 ].idle = %uaz_passenger_idle_drive; positions[ 1 ].death = %uaz_passenger_idle_drive; positions[ 0 ].getout = %humvee_passenger_out_L; positions[ 1 ].getout = %humvee_passenger_out_R; return positions; } /*QUAKED script_vehicle_coupe_gray (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_coupe::main( "vehicle_coupe_gray_destructible" ); and these lines in your CSV: include,vehicle_coupe_gray sound,vehicle_coupe,vehicle_standard,all_sp sound,vehicle_car_exp,vehicle_standard,all_sp defaultmdl="vehicle_coupe_gray_destructible" default:"vehicletype" "coupe" default:"script_team" "allies" */ /*QUAKED script_vehicle_coupe_gold (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_coupe::main( "vehicle_coupe_gold_destructible" ); and these lines in your CSV: include,vehicle_coupe_gold sound,vehicle_coupe,vehicle_standard,all_sp sound,vehicle_car_exp,vehicle_standard,all_sp defaultmdl="vehicle_coupe_gold_destructible" default:"vehicletype" "coupe" default:"script_team" "allies" */