#include maps\_vehicle; #include maps\_vehicle_aianim; #using_animtree( "vehicles" ); main( model, type ) { build_template( "t72", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_t72_tank", "vehicle_t72_tank_d_body", 3.7 ); build_deathmodel( "vehicle_t72_tank_low", "vehicle_t72_tank_d_body", 3.7 ); build_deathmodel( "vehicle_t72_tank_woodland", "vehicle_t72_tank_d_woodland_body", 3.7 ); build_deathmodel( "vehicle_t72_tank_woodland_low", "vehicle_t72_tank_d_woodland_body", 3.7 ); build_shoot_shock( "tankblast" ); build_drive( %abrams_movement, %abrams_movement_backwards, 10 ); // build_deathfx( , , , , , , , , )" // build_deathfx( "explosions/grenadeexp_default", "tag_engine_left", "explo_metal_rand", undefined, undefined, undefined, 0 ); // build_deathfx( "fire/firelp_large_pm", "tag_engine_left", undefined, undefined, undefined, undefined, 0 ); // build_deathfx( "explosions/tank_ammo_breach", "tag_deathfx", undefined, undefined, undefined, undefined, 0 ); build_deathfx( "explosions/vehicle_explosion_t72", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0 ); build_deathfx( "fire/firelp_large_pm", "tag_deathfx", "fire_metal_medium", undefined, undefined, true, 0 ); build_turret( "t72_turret2", "tag_turret2", "vehicle_t72_tank_pkt_coaxial_mg" ); build_treadfx(); build_life( 999, 500, 1500 ); build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 ); build_team( "allies" ); build_mainturret(); build_frontarmor( .33 );// regens this much of the damage from attacks to the front build_compassicon( "tank", false ); } init_local() { } set_vehicle_anims( positions ) { return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 11;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].getout_delete = true; return positions; } /*QUAKED script_vehicle_t72_tank (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_t72::main( "vehicle_t72_tank" ); and these lines in your CSV: include,vehicle_t72_tank_t72 sound,vehicle_t72,vehicle_standard,all_sp sound,vehicle_armor_exp,vehicle_standard,all_sp defaultmdl="vehicle_t72_tank" default:"vehicletype" "t72" default:"script_team" "allies" */ /*QUAKED script_vehicle_t72_tank_low (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_t72::main( "vehicle_t72_tank_low" ); and these lines in your CSV: include,vehicle_t72_tank_low_t72 sound,vehicle_t72,vehicle_standard,all_sp sound,vehicle_armor_exp,vehicle_standard,all_sp defaultmdl="vehicle_t72_tank_low" default:"vehicletype" "t72" default:"script_team" "allies" */ /*QUAKED script_vehicle_t72_tank_woodland (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_t72::main( "vehicle_t72_tank_woodland" ); and these lines in your CSV: include,vehicle_t72_tank_woodland_t72 sound,vehicle_t72,vehicle_standard,all_sp sound,vehicle_armor_exp,vehicle_standard,all_sp defaultmdl="vehicle_t72_tank_woodland" default:"vehicletype" "t72" default:"script_team" "allies" */ /*QUAKED script_vehicle_t72_tank_woodland_low (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_t72::main( "vehicle_t72_tank_woodland_low" ); and these lines in your CSV: include,vehicle_t72_tank_woodland_low sound,vehicle_t72,vehicle_standard,all_sp sound,vehicle_armor_exp,vehicle_standard,all_sp defaultmdl="vehicle_t72_tank_woodland_low" default:"vehicletype" "t72" default:"script_team" "allies" */