#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "af_caves_ext" ] = "ambient_af_caves_ext"; level.ambient_track [ "af_caves_int" ] = "ambient_af_caves_int"; event = create_ambient_event( "af_caves_ext", 5.0, 15.0 ); // Trackname, min and max delay between ambient events event map_to_reverb_eq( "af_caves_ext" ); // use this eq and reverb (if it exists), for this ambient events event add_to_ambient_event( "null", 1.0 ); event add_to_ambient_event( "elm_rubble", 0.1 ); event = create_ambient_event( "af_caves_int", 5.0, 15.0 ); // Trackname, min and max delay between ambient events event map_to_reverb_eq( "af_caves_int" ); // use this eq and reverb (if it exists), for this ambient events event add_to_ambient_event( "null", 1.0 ); event add_to_ambient_event( "elm_rubble", 0.1 ); thread maps\_utility::set_ambient( "af_caves_ext" ); }