#include maps\_ambient; #include common_scripts\utility; main() { level.ambient_track [ "af_chase_caves" ] = "ambient_af_chase_caves_int0"; level.ambient_track [ "af_chase_exit" ] = "ambient_af_chase_lake"; level.ambient_track [ "af_chase_rapids" ] = "ambient_af_chase_rapids"; level.ambient_track [ "af_chase_river" ] = "ambient_af_chase_river"; //level.ambient_track [ "af_chase_river" ] = "ambient_af_chase_river"; //level.ambient_track [ "amb_underwater_test1v1" ] = "ambient_af_chase_river"; level.ambient_track [ "af_chase_ext" ] = "ambient_af_chase_ext"; ambientDelay( "af_chase_caves", 15.0, 25.0 );// Trackname, min and max delay between ambient events ambientEvent( "af_chase_caves", "elm_windgust1", 0.1); ambientEvent( "af_chase_caves", "null", 1.0 ); ambientDelay( "af_chase_exit", 15.0, 25.0 );// Trackname, min and max delay between ambient events ambientEvent( "af_chase_exit", "elm_windgust1", 0.1); ambientEvent( "af_chase_exit", "null", 1.0 ); ambientDelay( "af_chase_rapids", 15.0, 25.0 );// Trackname, min and max delay between ambient events ambientEvent( "af_chase_rapids", "elm_windgust1", 0.1); ambientEvent( "af_chase_rapids", "null", 1.0 ); ambientDelay( "af_chase_river", 15.0, 25.0 );// Trackname, min and max delay between ambient events ambientEvent( "af_chase_river", "elm_windgust1", 0.1); ambientEvent( "af_chase_river", "null", 1.0 ); ambientDelay( "af_chase_ext", 15.0, 25.0 );// Trackname, min and max delay between ambient events ambientEvent( "af_chase_ext", "elm_windgust1", 0.1); ambientEvent( "af_chase_ext", "null", 1.0 ); }