main() { setDevDvar( "scr_fog_disable", "0" ); /* original boneyuard fog */ ent = maps\_utility::create_vision_set_fog( "boneyard_trailer" ); ent.startDist = 463.626; ent.halfwayDist = 2484.36; ent.red = 0.541176; ent.green = 0.470588; ent.blue = 0.372549; ent.maxOpacity = 0.370242; ent.transitionTime = 0; ent.sunred =0.709804; ent.sungreen = 0.6; ent.sunblue = 0.517647; ent.sunDir = ( 0.576931, 0.674164, 0.461144 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 61.0525; ent.normalFogScale = 0; /* boneyard */ ent = maps\_utility::create_vision_set_fog( "boneyard" ); ent.startDist = 925.063; ent.halfwayDist = 10169.5; ent.red = 0.541176; ent.green = 0.470588; ent.blue = 0.372549; ent.maxOpacity = 0.370242; ent.transitionTime = 0; ent.sunred =0.709804; ent.sungreen = 0.6; ent.sunblue = 0.517647; ent.sunDir = ( 0.576931, 0.674164, 0.461144 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 61.0525; ent.normalFogScale = 0; /* boneyard */ ent = maps\_utility::create_vision_set_fog( "boneyard_flyby" ); ent.startDist = 925.063; ent.halfwayDist = 10169.5; ent.red = 0.541176; ent.green = 0.470588; ent.blue = 0.372549; ent.maxOpacity = 0.370242; ent.transitionTime = 0; ent.sunred =0.709804; ent.sungreen = 0.6; ent.sunblue = 0.517647; ent.sunDir = ( 0.576931, 0.674164, 0.461144 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 61.0525; ent.normalFogScale = 0; /* ride */ ent = maps\_utility::create_vision_set_fog( "boneyard_ride" ); ent.startDist = 925.063; ent.halfwayDist = 10169.5; ent.red = 0.541176; ent.green = 0.470588; ent.blue = 0.372549; ent.maxOpacity = 0.370242; ent.transitionTime = 0; ent.sunred =0.709804; ent.sungreen = 0.6; ent.sunblue = 0.517647; ent.sunDir = ( 0.576931, 0.674164, 0.461144 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 61.0525; ent.normalFogScale = 0; /* steering */ ent = maps\_utility::create_vision_set_fog( "boneyard_steer" ); ent.startDist = 925.063; ent.halfwayDist = 10169.5; ent.red = 0.541176; ent.green = 0.470588; ent.blue = 0.372549; ent.maxOpacity = 0.370242; ent.transitionTime = 0; ent.sunred =0.709804; ent.sungreen = 0.6; ent.sunblue = 0.517647; ent.sunDir = ( 0.576931, 0.674164, 0.461144 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 61.0525; ent.normalFogScale = 0; maps\_utility::vision_set_fog_changes( "boneyard", 0 ); }