main() { maps\mp\mp_storm_precache::main(); maps\mp\mp_storm_fx::main(); maps\createart\mp_storm_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_storm" ); ambientPlay( "ambient_mp_storm" ); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_specularcolorscale", "1.5" ); setdvar( "compassmaxrange", "2300" ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.3 ); //setdvar( "r_lightGridContrast", .5 ); }