#include maps\_ambient; main() { level.ambient_track [ "amb_underwater_test1v1" ] = "ambient_oilrig_under_ext0"; level.ambient_track [ "ambient_oilrig_test_ext1" ] = "ambient_oilrig_rumble_ext1"; level.ambient_track [ "ambient_oilrig_int1" ] = "ambient_oilrig_rumble_ext1"; ambientDelay( "amb_underwater_test1v1", 15.0, 25.0 );// Trackname, min and max delay between ambient events ambientEvent( "amb_underwater_test1v1", "null", 1.0 ); ambientDelay( "ambient_oilrig_test_ext1", 5.0, 10.0 );// Trackname, min and max delay between ambient events ambientEvent( "ambient_oilrig_test_ext1", "null", 0.1 ); ambientEvent( "ambient_oilrig_test_ext1", "elm_industry", 1.0 ); ambientEvent( "ambient_oilrig_test_ext1", "elm_quake_sub_rumble", 1.0 ); ambientEvent( "ambient_oilrig_test_ext1", "elm_metal_stress", 1.0 ); ambientDelay( "ambient_oilrig_int1", 5.0, 10.0 );// Trackname, min and max delay between ambient events ambientEvent( "ambient_oilrig_int1", "null", 0.1 ); ambientEvent( "ambient_oilrig_int1", "elm_industry", 1.0 ); ambientEvent( "ambient_oilrig_int1", "elm_quake_sub_rumble", 1.0 ); ambientEvent( "ambient_oilrig_int1", "elm_metal_stress", 1.0 ); thread maps\_utility::set_ambient( "amb_underwater_test1v1" ); }