/********************************************************* ***************** Dumped by aerosoul94 ******************* *********************************************************/ { menuDef { name "popmenu_difficulty" rect -150 -102 300 204 2 2 popup outOfBoundsClick style 1 forecolor 1 1 1 1 backcolor 1 1 1 1 background "white" focuscolor 1 1 1 1 fadeCycle 1 fadeClamp 1 fadeAmount 0.1 allowedBinding "+talk" exp rect y ( 0 - ( 24 + 9 * 20 ) / 2 ) onOpen { setfocusbydvar "g_gameskill"; exec "set splitscreen 0"; } onEsc { close self; } itemDef { rect -1004 -582 3416 1920 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 backcolor 0 0 0 0.35 background "white" textscale 0.55 } itemDef { rect -1004 -582 3416 1920 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 backcolor 1 1 1 1 background "xpbar_stencilbase" textscale 0.55 } itemDef { rect -427 -102 854 204 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 backcolor 0.5 0.5 0.5 1 background "white" textscale 0.55 } itemDef { rect -150 -102 1708 480 2 9 decoration visible 1 style 3 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) ) } itemDef { rect -150 -102 -1708 -480 2 9 decoration visible 1 style 3 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) ) } itemDef { rect -427 -102 854 0 2 9 decoration visible 1 style 3 forecolor 1 1 1 1 background "mockup_popup_bg_stencilfill" textscale 0.55 exp rect h ( ( 24 + 9 * 20 ) ) } itemDef { rect -150 -102 -1708 -480 2 9 decoration visible 1 style 3 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) + ( 0 - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) ) } itemDef { rect -150 -102 -1708 -480 2 9 decoration visible 1 style 3 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) + ( 0 - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) ) } itemDef { rect -491 -166 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_tl" textscale 0.55 visible when ( 1 ) } itemDef { rect -427 -166 854 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_t" textscale 0.55 visible when ( 1 ) } itemDef { rect 427 -166 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_tr" textscale 0.55 visible when ( 1 ) } itemDef { rect 427 -102 64 204 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_r" textscale 0.55 visible when ( 1 ) } itemDef { rect 427 102 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_br" textscale 0.55 visible when ( 1 ) } itemDef { rect -427 102 854 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_b" textscale 0.55 visible when ( 1 ) } itemDef { rect -491 102 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_bl" textscale 0.55 visible when ( 1 ) } itemDef { rect -491 -102 64 204 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_l" textscale 0.55 visible when ( 1 ) } itemDef { rect -150 -102 300 24 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 background "gradient_fadein" textfont 9 textalign 4 textalignx 4 textscale 0.375 text "@MENU_SELECT_DIFFICULTY" } itemDef { rect -146 10 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_easy" ) exp text ( locstring( "@MENU_REGULAR_DESC_3" ) + " " + locstring( "@MENU_REGULAR_DESC_4" ) ) } itemDef { rect -146 10 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_regular" ) exp text ( locstring( "@MENU_SKILLED_DESC" ) + " " + locstring( "@MENU_SKILLED_DESC_2" ) ) } itemDef { rect -146 10 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_hardened" ) exp text ( "@MENU_HARDENED_DESC" ) } itemDef { rect -146 10 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_veteran" ) exp text ( "@MENU_VETERAN_DESC" ) } itemDef { rect -146 62 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 0.65 0.65 0.65 1 background "gradient_fadein" textfont 3 textalign 6 textscale 0.375 text "@MENU_WARNING_CHECKPOINT_RESET2" visible when ( dvarbool( "sv_saveGameAvailable" ) ) } itemDef { name "newgame_easy" rect -146 -78 292 20 2 2 visible 1 group "mw2_popup_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" type 1 textfont 3 textalign 4 textscale 0.375 text "@MENU_RECRUIT_CAPS" dvarTest "g_gameskill" focusDvar { 0 } action { play "mouse_click"; exec "profile_difficultySave 0"; setdvar "g_gameskill" 0; setdvar "g_gameskill_player_1" 0; setdvar "g_gameskill_player_2" 0; ;; close self; execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer"; execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed"; execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry"; execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange"; execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test"; execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles"; execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach"; execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig"; execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger"; execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge"; execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning"; execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion"; execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test"; execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield"; execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee"; execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter"; execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag"; execOnDvarStringValue "ui_load_level" "airport" "devmap airport"; execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed"; execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test"; execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced"; execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03"; execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04"; execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill"; execOnDvarStringValue "ui_load_level" "favela" "devmap favela"; execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape"; execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia"; execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency"; execOnDvarStringValue "ui_load_level" "estate" "devmap estate"; execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard"; execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves"; execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase"; execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept"; execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo"; execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room"; execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp"; execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse"; execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); play "mouse_over"; setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_highlighted_diff" ( "newgame_easy" ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } itemDef { name "newgame_regular" rect -146 -58 292 20 2 2 visible 1 group "mw2_popup_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" type 1 textfont 3 textalign 4 textscale 0.375 text "@MENU_REGULAR_CAPS" dvarTest "g_gameskill" focusDvar { 1 } action { play "mouse_click"; exec "profile_difficultySave 1"; setdvar "g_gameskill" 1; setdvar "g_gameskill_player_1" 1; setdvar "g_gameskill_player_2" 1; ;; close self; execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer"; execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed"; execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry"; execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange"; execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test"; execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles"; execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach"; execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig"; execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger"; execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge"; execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning"; execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion"; execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test"; execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield"; execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee"; execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter"; execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag"; execOnDvarStringValue "ui_load_level" "airport" "devmap airport"; execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed"; execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test"; execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced"; execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03"; execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04"; execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill"; execOnDvarStringValue "ui_load_level" "favela" "devmap favela"; execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape"; execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia"; execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency"; execOnDvarStringValue "ui_load_level" "estate" "devmap estate"; execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard"; execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves"; execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase"; execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept"; execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo"; execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room"; execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp"; execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse"; execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); play "mouse_over"; setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_highlighted_diff" ( "newgame_regular" ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } itemDef { name "newgame_hardened" rect -146 -38 292 20 2 2 visible 1 group "mw2_popup_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" type 1 textfont 3 textalign 4 textscale 0.375 text "@MENU_HARDENED_CAPS" dvarTest "g_gameskill" focusDvar { 2 } action { play "mouse_click"; exec "profile_difficultySave 2"; setdvar "g_gameskill" 2; setdvar "g_gameskill_player_1" 2; setdvar "g_gameskill_player_2" 2; ;; close self; execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer"; execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed"; execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry"; execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange"; execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test"; execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles"; execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach"; execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig"; execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger"; execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge"; execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning"; execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion"; execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test"; execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield"; execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee"; execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter"; execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag"; execOnDvarStringValue "ui_load_level" "airport" "devmap airport"; execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed"; execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test"; execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced"; execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03"; execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04"; execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill"; execOnDvarStringValue "ui_load_level" "favela" "devmap favela"; execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape"; execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia"; execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency"; execOnDvarStringValue "ui_load_level" "estate" "devmap estate"; execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard"; execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves"; execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase"; execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept"; execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo"; execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room"; execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp"; execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse"; execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); play "mouse_over"; setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_highlighted_diff" ( "newgame_hardened" ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } itemDef { name "newgame_veteran" rect -146 -18 292 20 2 2 visible 1 group "mw2_popup_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" type 1 textfont 3 textalign 4 textscale 0.375 text "@MENU_VETERAN_CAPS" dvarTest "g_gameskill" focusDvar { 3 } action { play "mouse_click"; exec "profile_difficultySave 3"; setdvar "g_gameskill" 3; setdvar "g_gameskill_player_1" 3; setdvar "g_gameskill_player_2" 3; ;; close self; execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer"; execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed"; execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry"; execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange"; execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test"; execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles"; execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach"; execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig"; execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger"; execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge"; execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning"; execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion"; execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test"; execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield"; execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee"; execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter"; execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag"; execOnDvarStringValue "ui_load_level" "airport" "devmap airport"; execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed"; execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test"; execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced"; execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03"; execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04"; execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill"; execOnDvarStringValue "ui_load_level" "favela" "devmap favela"; execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape"; execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia"; execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency"; execOnDvarStringValue "ui_load_level" "estate" "devmap estate"; execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard"; execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves"; execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase"; execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept"; execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo"; execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room"; execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp"; execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse"; execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); play "mouse_over"; setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_highlighted_diff" ( "newgame_veteran" ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } } }