WEAPONFILE\displayName\WEAPON_CHEYTAC_BLING\playerAnimType\sniper\gunModel\viewmodel_cheytac\gunModel2\viewmodel_cheytac_woodland\gunModel3\viewmodel_cheytac_desert\gunModel4\viewmodel_cheytac_arctic\gunModel5\viewmodel_cheytac_digital\gunModel6\viewmodel_cheytac_red_urban\gunModel7\viewmodel_cheytac_red_tiger\gunModel8\viewmodel_cheytac_blue_tiger\gunModel9\viewmodel_cheytac_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
tag_thermal_scope
tag_heartbeat
tag_cheytac_scope
tag_laser_box\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_cheytac_lift_plr weap_cheytac_lift_plr
weap_cheytac_clipout_plr weap_cheytac_clipout_plr
weap_cheytac_clipin_plr weap_cheytac_clipin_plr
weap_cheytac_chamber_close_plr weap_cheytac_chamber_close_plr
weap_cheytac_bolt_unlock_plr weap_cheytac_bolt_unlock_plr
weap_cheytac_bolt_open_plr weap_cheytac_bolt_open_plr
weap_cheytac_bolt_close_plr weap_cheytac_bolt_close_plr
weap_cheytac_bolt_lock_plr weap_cheytac_bolt_lock_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
weap_cheytac_lift_plr weap_cheytac_lift_plr
weap_cheytac_clipout_plr weap_cheytac_clipout_plr
weap_cheytac_clipin_plr weap_cheytac_clipin_plr
weap_cheytac_chamber_close_plr weap_cheytac_chamber_close_plr
weap_cheytac_bolt_unlock_plr weap_cheytac_bolt_unlock_plr
weap_cheytac_bolt_open_plr weap_cheytac_bolt_open_plr
weap_cheytac_bolt_close_plr weap_cheytac_bolt_close_plr
weap_cheytac_bolt_lock_plr weap_cheytac_bolt_lock_plr\idleAnim\viewmodel_cheytac_idle\emptyIdleAnim\viewmodel_cheytac_idle\fireAnim\viewmodel_cheytac_fire\lastShotAnim\viewmodel_cheytac_fire\rechamberAnim\viewmodel_cheytac_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_cheytac_reload\reloadEmptyAnim\viewmodel_cheytac_reload_empty\raiseAnim\viewmodel_cheytac_pullout\dropAnim\viewmodel_cheytac_putaway\firstRaiseAnim\viewmodel_cheytac_pullout\quickRaiseAnim\viewmodel_cheytac_pullout_quick\quickDropAnim\viewmodel_cheytac_putaway_quick\emptyRaiseAnim\viewmodel_cheytac_pullout\emptyDropAnim\viewmodel_cheytac_putaway\sprintInAnim\viewmodel_cheytac_sprint_in\sprintLoopAnim\viewmodel_cheytac_sprint_loop\sprintOutAnim\viewmodel_cheytac_sprint_out\adsFireAnim\viewmodel_cheytac_fire_ads\adsLastShotAnim\viewmodel_cheytac_fire_ads\adsRechamberAnim\viewmodel_cheytac_rechamber_ads\adsUpAnim\viewmodel_cheytac_acog_ADS_up\adsDownAnim\viewmodel_cheytac_acog_ADS_down\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_cheytac_fire_npc\fireSoundPlayer\weap_cheytac_fire_plr\fireSoundPlayerAkimbo\weap_cheytac_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m82sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m82_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m82_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-55\proneMoveR\3\proneMoveU\-250\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_cheytac\worldModel2\weapon_cheytac_woodland\worldModel3\weapon_cheytac_desert\worldModel4\weapon_cheytac_arctic\worldModel5\weapon_cheytac_digital\worldModel6\weapon_cheytac_red_urban\worldModel7\weapon_cheytac_red_tiger\worldModel8\weapon_cheytac_blue_tiger\worldModel9\weapon_cheytac_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_cheytac\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\startAmmo\20\shareAmmo\0\maxAmmo\40\clipSize\5\shotCount\1\sharedAmmoCap\0\damage\70\playerDamage\30\meleeDamage\135\minDamage\70\minPlayerDamage\30\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.05\rechamberTime\0.865\rechamberTimeOneHanded\0.1\rechamberBoltTime\0.6\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.267\reloadShowRocketTime\0\reloadEmptyTime\3.867\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\1.2\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\breachRaiseTime\0.5\emptyRaiseTime\1\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\2500\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\1\idleProneFactor\1\gunMaxPitch\30\gunMaxYaw\15\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\rifleBullet\1\armorPiercing\1\boltAction\1\aimDownSight\1\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\1\dualWieldViewModelOffset\7\killIcon\hud_icon_cheytac\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\1\dropAmmoMin\1\dropAmmoMax\5\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.4\adsTransOutTime\0.6\adsIdleAmount\60\adsIdleSpeed\1.5\adsZoomFov\30\adsZoomInFrac\0.4\adsZoomOutFrac\0.6\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\0\adsViewBobMult\1\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\adsViewKickPitchMin\30\adsViewKickPitchMax\85\adsViewKickYawMin\70\adsViewKickYawMax\-75\adsViewKickCenterSpeed\500\adsSpread\0\guidedMissileType\None\hipSpreadStandMin\10\hipSpreadDuckedMin\9.5\hipSpreadProneMin\9\hipSpreadMax\15\hipSpreadDuckedMax\14\hipSpreadProneMax\13\hipSpreadDecayRate\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\hipViewKickPitchMin\80\hipViewKickPitchMax\100\hipViewKickYawMin\-50\hipViewKickYawMax\-55\hipViewKickCenterSpeed\500\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\730\locNone\1\locHelmet\1.5\locHead\1.5\locNeck\1.5\locTorsoUpper\1.5\locTorsoLower\1.1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\sniper_fire\meleeImpactRumble\defaultweapon_melee\tracerType\sniper_fmj_tracer\adsDofStart\0\adsDofEnd\0\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0