#include common_scripts\utility; #include maps\_utility; #include maps\_anim; #include animscripts\shared; get_flashed_anim() { return anim.civilianFlashedArray[ randomint( anim.civilianFlashedArray.size ) ]; } main() { flashDuration = self flashBangGetTimeLeftSec(); if ( flashDuration <= 0 ) return; animscripts\flashed::flashBangedLoop( get_flashed_anim(), flashDuration ); }