#using_animtree( "dog" ); main() { self endon( "killanimscript" ); if ( isdefined( self.enemy ) && isdefined( self.enemy.syncedMeleeTarget ) && self.enemy.syncedMeleeTarget == self ) { self unlink(); self.enemy.syncedMeleeTarget = undefined; } self clearanim( %root, 0.2 ); self setflaggedanimrestart( "dog_pain_anim", %german_shepherd_run_pain, 1, 0.2, 1 ); self animscripts\shared::DoNoteTracks( "dog_pain_anim" ); }