#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { //SNDFILE=vehicle_80s_car build_template( "small_hatchback", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_small_hatchback_blue", "vehicle_small_hatchback_d_blue" ); build_deathmodel( "vehicle_small_hatchback_green", "vehicle_small_hatchback_d_green" ); build_deathmodel( "vehicle_small_hatchback_turq", "vehicle_small_hatchback_d_turq" ); build_deathmodel( "vehicle_small_hatchback_white", "vehicle_small_hatchback_d_white" ); build_destructible( "vehicle_small_hatch_blue_destructible_mp", "vehicle_small_hatch_blue" ); build_destructible( "vehicle_small_hatch_green_destructible_mp", "vehicle_small_hatch_green" ); build_destructible( "vehicle_small_hatch_turq_destructible_mp", "vehicle_small_hatch_turq" ); build_destructible( "vehicle_small_hatch_white_destructible_mp", "vehicle_small_hatch_white" ); build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_compassicon( "automobile", false ); } init_local() { } set_vehicle_anims( positions ) { return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; return positions; } /*QUAKED script_vehicle_small_hatch_blue_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatch_blue_destructible_mp" ); and these lines in your CSV: include,vehicle_small_hatch_blue_destructible_mp_small_hatchback include,destructible_vehicle_small_hatch_blue_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatch_blue_destructible_mp" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */ /*QUAKED script_vehicle_small_hatch_green_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatch_green_destructible_mp" ); and these lines in your CSV: include,vehicle_small_hatch_green_destructible_mp_small_hatchback include,destructible_vehicle_small_hatch_green_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatch_green_destructible_mp" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */ /*QUAKED script_vehicle_small_hatch_turq_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatch_turq_destructible_mp" ); and these lines in your CSV: include,vehicle_small_hatch_turq_destructible_mp_small_hatchback include,destructible_vehicle_small_hatch_turq_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatch_turq_destructible_mp" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */ /*QUAKED script_vehicle_small_hatch_white_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatch_white_destructible_mp" ); and these lines in your CSV: include,vehicle_small_hatch_white_destructible_mp_small_hatchback include,destructible_vehicle_small_hatch_white_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatch_white_destructible_mp" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */ /*QUAKED script_vehicle_small_hatchback_blue (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatchback_blue" ); and these lines in your CSV: include,vehicle_small_hatchback_blue_small_hatchback sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatchback_blue" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */ /*QUAKED script_vehicle_small_hatchback_green (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatchback_green" ); and these lines in your CSV: include,vehicle_small_hatchback_green_small_hatchback sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatchback_green" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */ /*QUAKED script_vehicle_small_hatchback_turq (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatchback_turq" ); and these lines in your CSV: include,vehicle_small_hatchback_turq_small_hatchback sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatchback_turq" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */ /*QUAKED script_vehicle_small_hatchback_white (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_small_hatchback::main( "vehicle_small_hatchback_white" ); and these lines in your CSV: include,vehicle_small_hatchback_white_small_hatchback sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_small_hatchback_white" default:"vehicletype" "small_hatchback" default:"script_team" "allies" */