#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "tanker", model, type ); build_localinit( ::init_local ); build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); build_treadfx(); build_life( 999, 500, 1500 ); build_drive( %tanker_truck_driving_idle_forward, %tanker_truck_driving_idle_backward, 10 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_compassicon( "", false ); } init_local() { } set_vehicle_anims( positions ) { return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 1;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_driver"; positions[ 0 ].idle = %luxurysedan_driver_idle; return positions; }