#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "estate_ext0" ] = "ambient_ac130_int1"; thread maps\_utility::set_ambient( "estate_ext0" ); ambientDelay( "estate_ext0", 3.0, 6.0 );// Trackname, min and max delay between ambient events ambientEvent( "estate_ext0", "null", 1.0 ); ambientEventStart( "estate_ext0" ); level waittill( "action moment" ); ambientEventStart( "action ambient" ); }