#include maps\_utility; main() { setDevDvar( "scr_fog_disable", "0" ); create_fogs(); vision_set_fog_changes( "favela_escape", 0 ); } create_fogs() { ent = create_vision_set_fog( "favela_escape" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_radiotower" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_street" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_market" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_soccerfield_buildings" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_soccerfield" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_rooftops" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_playerfall_recovery" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_solorun_buildings" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_solorun_nearend" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; ent = create_vision_set_fog( "favela_escape_chopperjump" ); ent.startDist = 154; ent.halfwayDist = 6560; ent.red = 0.58; ent.green = 0.6; ent.blue = 0.65; ent.maxOpacity = 0.34; ent.transitionTime = 0; // optional ent.sunred = 0.83; ent.sungreen = 0.83; ent.sunblue = 0.81; ent.sunDir = ( -0.36, -0.93, 0.11 ); ent.sunBeginFadeAngle = 0; ent.sunEndFadeAngle = 51; ent.normalFogScale = 0.18; }