#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "favela_escape_ext0" ] = "ambient_favela_escape_ext0"; ambientDelay("favela_escape_ext0", 7.0, 20.0 );// Trackname, min and max delay between ambient events ambientEvent("favela_escape_ext0", "elm_windgust1", 3.0); ambientEvent("favela_escape_ext0", "elm_windgust2", 3.0); ambientEvent("favela_escape_ext0", "elm_windgust3", 3.0); ambientEvent("favela_escape_ext0", "elm_windgust4", 3.0); ambientEvent("favela_escape_ext0", "elm_insect_fly", 6.0); ambientEvent("favela_escape_ext0", "elm_jet_flyover_med", 2.0); ambientEvent("favela_escape_ext0", "elm_jet_flyover_dist", 2.0); ambientEvent("favela_escape_ext0", "elm_foreign_siren", 1.0); ambientEvent("favela_escape_ext0", "null", 1.0 ); thread maps\_utility::set_ambient( "favela_escape_ext0" ); }