main() { level._effect["antiair_runner"] = loadfx ("misc/antiair_runner_night"); level._effect["fog_bog_a"] = loadfx ("weather/fog_bog_a"); level._effect["firelp_barrel_pm"] = loadfx ("fire/firelp_barrel_pm"); level._effect["mp_bog_horizon_flash"] = loadfx ("ambient_runners/mp_bog_horizon_flash"); level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S"); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_bog_sh_fx::main(); #/ }