main() { maps\mp\mp_checkpoint_precache::main(); maps\createart\mp_checkpoint_art::main(); maps\mp\mp_checkpoint_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_checkpoint" ); // raise up planes to avoid them flying through buildings level.airstrikeHeightScale = 1.5; ambientPlay( "ambient_mp_urban" ); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.27 ); setdvar( "r_lightGridContrast", 1 ); setdvar( "r_specularcolorscale", "2" ); setdvar( "compassmaxrange", "1600" ); }