main() { maps\mp\mp_favela_precache::main(); maps\createart\mp_favela_art::main(); maps\mp\mp_favela_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_favela" ); //setExpFog( 270, 11488, 0.8, 0.8, 0.8, 0.1, 0 ); // raise up planes to avoid them flying through buildings level.airstrikeHeightScale = 1.5; ambientPlay( "ambient_mp_favela" ); switch ( level.gameType ) { case "oneflag": game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; break; default: game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; break; } setdvar( "r_specularcolorscale", "2.8" ); setdvar( "compassmaxrange", "1500" ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.25 ); setdvar( "r_lightGridContrast", .45 ); }