{ map "mp_invasion" longname "MPUI_INVASION" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_INVASION" mapimage "preview_mp_invasion" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_highrise" longname "MPUI_HIGHRISE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_HIGHRISE" mapimage "preview_mp_highrise" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_checkpoint" longname "MPUI_CHECKPOINT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_checkpoint" mapimage "preview_mp_checkpoint" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_composite" environment "urban" } { map "mp_nightshift" longname "MPUI_RAID" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_nightshift" mapimage "preview_mp_nightshift" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_favela" longname "MPUI_FAVELA" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_favela" mapimage "preview_mp_favela" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "urban" } { map "mp_quarry" longname "MPUI_QUARRY" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_quarry" mapimage "preview_mp_quarry" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "desert" } { map "mp_brecourt" longname "MPUI_WASTELAND" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_BRECOURT" mapimage "preview_mp_brecourt" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "mp_derail" longname "MPUI_DERAIL" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_DERAIL" mapimage "preview_mp_derail" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "arctic" } { map "mp_subbase" longname "MPUI_SUBBASE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_SUBBASE" mapimage "preview_mp_subbase" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "mp_underpass" longname "MPUI_UNDERPASS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_UNDERPASS" mapimage "preview_mp_underpass" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "militia" environment "forest" } { map "mp_estate" longname "MPUI_ESTATE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_ESTATE" mapimage "preview_mp_estate" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "mp_rundown" longname "MPUI_RUNDOWN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_RUNDOWN" mapimage "preview_mp_rundown" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "desert" } { map "mp_boneyard" longname "MPUI_BONEYARD" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_BONEYARD" mapimage "preview_mp_boneyard" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "mp_afghan" longname "MPUI_AFGHAN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_AFGHAN" mapimage "preview_mp_afghan" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "mp_terminal" longname "MPUI_TERMINAL" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_TERMINAL" mapimage "preview_mp_terminal" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_rust" longname "MPUI_RUST" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_RUST" mapimage "preview_mp_rust" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "mp_storm" longname "PATCH_STORM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_STORM" mapimage "preview_mp_storm" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_airborne" environment "urban" } { map "mp_compact" longname "PATCH_COMPACT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_COMPACT" mapimage "preview_mp_compact" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "urban" } { map "mp_complex" longname "PATCH_COMPLEX" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_COMPLEX" mapimage "preview_mp_complex" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_crash" longname "MPUI_CRASH" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_CRASH" mapimage "preview_mp_crash" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "urban" } { map "mp_overgrown" longname "MPUI_OVERGROWN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_OVERGROWN" mapimage "preview_mp_overgrown" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "mp_abandon" longname "PATCH_ABANDON" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_ABANDON" mapimage "preview_mp_abandon" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "urban" } { map "mp_fuel2" longname "PATCH_FUEL2" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_FUEL2" mapimage "preview_mp_fuel2" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "desert" } { map "mp_trailerpark" longname "PATCH_TRAILERPARK" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_TRAILERPARK" mapimage "preview_mp_trailerpark" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_vacant" longname "PATCH_VACANT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_VACANT" mapimage "preview_mp_vacant" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_strike" longname "PATCH_STRIKE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_STRIKE" mapimage "preview_mp_strike" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "desert" } { map "oilrig" longname "MPUI_OILRIG" gametype "dm war dom ctf sd dd" description "MPUI_OILRIG" mapimage "preview_mp_oilrig" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "gulag" longname "MPUI_GULAG" gametype "dm war dom ctf" description "MPUI_DESC_MAP_GULAG" mapimage "preview_mp_gulag" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "ending" longname "MUS3UM" gametype "dm" description "xetal is awesome" mapimage "preview_mp_gulag" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "urban" } { map "trainer" longname "TH3 PIT" gametype "dm" description "xetal is awesome" mapimage "preview_mp_gulag" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "so_ghillies" longname "Pripyat" gametype "dm war dom ctf sd" description "Medium sized open ghillies map" mapimage "preview_mp_gulag" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "co_hunted" longname "Village" gametype "dm war dom ctf" description "Russian village in the evening" mapimage "preview_mp_gulag" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "forest" } { map "invasion" longname "BurgerTown" gametype "dm war dom ctf" description "Parkinglots and restourants" mapimage "preview_mp_gulag" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "contingency" longname "SUBMARIN3" gametype "dm" description "xetal is awesome" mapimage "preview_mp_gulag" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "urban" } { map "mp_oil" longname "MPUI_OILRIG" gametype "dm war dom ctf sd dd" description "MPUI_OILRIG" mapimage "preview_mp_oilrig" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "iw4_credits" longname "Surprise!" gametype "dm war dom ctf sd" description "IW testmap" mapimage "nope" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" }