gulag_rappel_player boneyard { boneyard_player_steer_straight boneyard_player_steer_right boneyard_player_steer_left boneyard_player_evac boneyard_player_enter_UAZ boneyard_player_grab_wheel boneyard_player_UAZ_stand boneyard_player_UAZ_sit } knockdown { player_view_dog_knockdown } knockdown_late { player_view_dog_knockdown_late } player_view_dog_knockdown_saved player_view_dog_knockdown_neck_snap player_view_dog_knockdown_neck_miss player_view_dog_knockdown_laststand ISS_player_rotate ISS_player_float_away ISS_player_idle coup_opening_playerview coup_opening_playerview_idle coup_opening_playerview_idle_bumpy coup_opening_playerview_idle_static coup_opening_playerview_idle_normal coup_opening_playerview_idle_smooth coup_ending_drag_playerview coup_ending_player coup_ending_zakhaev_intro_playerview hunted_opening_player hunted_opening_player_idle sniper_escape_player_getup sniper_escape_player_putdown sniper_escape_player_rappel launchfacility_a_player_rappel airlift_player_getout airlift_player_putdown cargoship_ch46_rescue_load_player cargoship_explosion_player jeepride_drag_player jeepride_player_pickup_player blackout_bh_evac_player sniper_escape_crash_pickup_player player_lockerroom_fight_attack player_lockerroom_fight_miss player_lockerroom_fight_start oilrig_sub_A_idle_player oilrig_sub_A_disembark_player oilrig_underwater_kill_player cliffhanger_crash_rescue_player cliffhanger_capture_player player_afchase_ending_gun_drop player_afchase_ending_gun_kick player_afchase_walkoff player_afchase_ending_knife_moment player_afchase_ending_monologue player_afchase_ending_monologue_long player_afchase_ending_turnbuckle player_afchase_ending_turnbuckle_alt player_afchase_ending_wakeup player_afchase_ending_wakeup_end player_afchase_ending_gun_crawl_00 player_afchase_ending_gun_crawl_01 player_afchase_ending_gun_crawl_02 player_afchase_ending_gun_crawl_03 player_afchase_ending_gun_crawl_04 player_afchase_ending_gun_crawl_05 player_afchase_ending_gun_crawl_06 player_afchase_ending_gun_crawl_idle_00 player_afchase_ending_gun_crawl_idle_01 player_afchase_ending_gun_crawl_idle_02 player_afchase_ending_gun_crawl_idle_03 player_afchase_ending_gun_crawl_idle_04 player_afchase_ending_gun_crawl_idle_05 player_afchase_ending_gun_crawl_idle_06 player_afchase_ending_knife_grab_01 player_afchase_ending_knife_grab_02 player_afchase_ending_knife_grab_03 player_afchase_ending_knife_passout player_afchase_ending_knife_pull_01 player_afchase_ending_knife_pull_02 player_afchase_ending_knife_pull_03 player_afchase_ending_knife_pullout_2_flip player_afchase_ending_knife_pullout_2_flip_idle player_afchase_ending_knife_throw player_afchase_ending_knife_throw_kill player_afchase_ending_knife_throw_soon player_pull_additive : additive { player_afchase_ending_knife_pull_02_add player_afchase_ending_knife_pull_03_add } afgan_caves_player_rappel_animatic afgan_caves_player_rappel_hookup afgan_caves_player_rappel_end_kill cave_rappel { cave_rappel_close { afgan_caves_player_rappel_close } cave_rappel_far { afgan_caves_player_rappel_far } } zodiac_player_idle gulag_end_animatic_player gulag_end_animatic_player_2 gulag_end_evac_player gulag_end_evac_player_hookup gulag_end_evac_player_idle gulag_end_buried_player gulag_rescueA_player gulag_rescueB_player gulag_rescueB_player_idle gulag_rescueB_player_intro gulag_rescueB_player_reshoot gulag_rescueB_player_reshootB roadkill_hummer_player_getin dcburning_BHrescue_player_animatic dcburning_BHrescue_player_grabclip_animatic dcburning_BHrescue_player_wakeup dcburning_BHrescue_player_takeammo airport_ending_mid_player airport_ending_alt_player invasion_opening_hummer2_player favela_opening_playerview_down favela_opening_playerview_downidle favela_opening_playerview_up favela_opening_playerview_death player_favela_escape_bigjump player_favela_escape_bigjump_getup favela_escape_ending_player_catch_rope cliffhanger_bigjump { slide_both_in { player_icepicker_bigjump_slide_both_in } slide_both_out { player_icepicker_bigjump_slide_both_out } slide_left { player_icepicker_bigjump_slide_left_in } slide_right { player_icepicker_bigjump_slide_right_in } } player_icepicker_climbup_from_left player_icepicker_climbup_from_right player_climb { climb_root { player_icepicker_bigjump player_icepicker_bigjump_end_getup player_icepicker_drop_down_start player_icepicker_drop_down_end player_icepicker_start_climb_up_left player_icepicker_start_climb_up_left_early player_icepicker_start_climb_up_right player_icepicker_start_climb_up_right_early player_icepicker_left_high_stab_a player_icepicker_left_fall player_icepicker_left_fall_small player_icepicker_left_high_settle_a player_icepicker_left_high_stab_fail_a player_icepicker_right_high_stab_fail_a player_icepicker_right_high_stab_a player_icepicker_right_fall player_icepicker_right_fall_small player_icepicker_right_high_settle_a climb_idle : loopsync { player_icepicker_right_idle player_icepicker_left_idle } } climb_sleeve : loopsync { player_sleeve_flapping } climb_wrist : additive { player_icepicker_left_high_wrist_in player_icepicker_left_high_wrist_out player_icepicker_right_high_wrist_in player_icepicker_right_high_wrist_out } climb_left_additive : additive { player_icepicker_left_high_stab_out player_icepicker_left_high_stab_in } climb_right_additive : additive { player_icepicker_right_high_stab_in player_icepicker_right_high_stab_out } climb_right_vertical_corrector : additive { } climb_left_vertical_corrector : additive { } } pres_crash_player_crash motorcycle_player { motorcycle_player_pose_f motorcycle_player_pose_f_fast motorcycle_player_pose_lean_l motorcycle_player_pose_lean_r motorcycle_player_pose_turn_r motorcycle_player_pose_turn_l } estate_drag_player estate_chopper_sequence_player estate_body_toss_player DCemp_player_flare_wave roadkill_intro_pickup_player