#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { //SNDFILE=vehicle_80s_car build_template( "80s_sedan1", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_80s_sedan1_brn", "vehicle_80s_sedan1_brn_destroyed" ); build_deathmodel( "vehicle_80s_sedan1_green", "vehicle_80s_sedan1_green_destroyed" ); build_deathmodel( "vehicle_80s_sedan1_red", "vehicle_80s_sedan1_red_destroyed" ); build_deathmodel( "vehicle_80s_sedan1_silv", "vehicle_80s_sedan1_silv_destroyed" ); build_deathmodel( "vehicle_80s_sedan1_tan", "vehicle_80s_sedan1_tan_destroyed" ); build_deathmodel( "vehicle_80s_sedan1_yel", "vehicle_80s_sedan1_yel_destroyed" ); // vehicle_80s_sedan1_brn_destructible build_destructible( "vehicle_80s_sedan1_brn_destructible_mp", "vehicle_80s_sedan1_brn" ); build_destructible( "vehicle_80s_sedan1_green_destructible_mp", "vehicle_80s_sedan1_green" ); build_destructible( "vehicle_80s_sedan1_red_destructible_mp", "vehicle_80s_sedan1_red" ); build_destructible( "vehicle_80s_sedan1_silv_destructible_mp", "vehicle_80s_sedan1_silv" ); build_destructible( "vehicle_80s_sedan1_tan_destructible_mp", "vehicle_80s_sedan1_tan" ); build_destructible( "vehicle_80s_sedan1_yel_destructible_mp", "vehicle_80s_sedan1_yel" ); build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_compassicon( "automobile", false ); } init_local() { } set_vehicle_anims( positions ) { return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 1;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_driver"; positions[ 0 ].idle = %luxurysedan_driver_idle; return positions; } /*QUAKED script_vehicle_80s_sedan1_brn (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_brn" ); and these lines in your CSV: include,vehicle_80s_sedan1_brn_80s_sedan1 sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_brn" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_brn_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_brn_destructible_mp" ); and these lines in your CSV: include,vehicle_80s_sedan1_brn_destructible_mp_80s_sedan1 include,destructible_vehicle_80s_sedan1_brn_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_brn_destructible_mp" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_green (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_green" ); and these lines in your CSV: include,vehicle_80s_sedan1_green_80s_sedan1 sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_green" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_green_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_green_destructible_mp" ); and these lines in your CSV: include,vehicle_80s_sedan1_green_destructible_mp_80s_sedan1 include,destructible_vehicle_80s_sedan1_green_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_green_destructible_mp" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_red (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_red" ); and these lines in your CSV: include,vehicle_80s_sedan1_red_80s_sedan1 sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_red" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_red_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_red_destructible_mp" ); and these lines in your CSV: include,vehicle_80s_sedan1_red_destructible_mp_80s_sedan1 include,destructible_vehicle_80s_sedan1_red_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_red_destructible_mp" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_silv (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_silv" ); and these lines in your CSV: include,vehicle_80s_sedan1_silv_80s_sedan1 sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_silv" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_silv_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_silv_destructible_mp" ); and these lines in your CSV: include,vehicle_80s_sedan1_silv_destructible_mp_80s_sedan1 include,destructible_vehicle_80s_sedan1_silv_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_silv_destructible_mp" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_tan (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_tan" ); and these lines in your CSV: include,vehicle_80s_sedan1_tan_80s_sedan1 sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_tan" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_tan_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_tan_destructible_mp" ); and these lines in your CSV: include,vehicle_80s_sedan1_tan_destructible_mp_80s_sedan1 include,destructible_vehicle_80s_sedan1_tan_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_tan_destructible_mp" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_yel (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_yel" ); and these lines in your CSV: include,vehicle_80s_sedan1_yel_80s_sedan1 sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_yel" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */ /*QUAKED script_vehicle_80s_sedan1_yel_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_80s_sedan1::main( "vehicle_80s_sedan1_yel_destructible_mp" ); and these lines in your CSV: include,vehicle_80s_sedan1_yel_destructible_mp_80s_sedan1 include,destructible_vehicle_80s_sedan1_yel_destructible_mp sound,vehicle_car_exp,vehicle_standard,all_sp sound,vehicle_80s_car,vehicle_standard,all_sp defaultmdl="vehicle_80s_sedan1_yel_destructible_mp" default:"vehicletype" "80s_sedan1" default:"script_team" "allies" */