#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "luxurysedan", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_luxurysedan", "vehicle_luxurysedan_destroy" ); build_deathmodel( "vehicle_luxurysedan_test", "vehicle_luxurysedan_destroy" ); build_deathmodel( "vehicle_luxurysedan_2009_viewmodel", "vehicle_luxurysedan_2009_viewmodel" ); build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_compassicon( "automobile", false ); } init_local() { } set_vehicle_anims( positions ) { return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 1;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_driver"; positions[ 0 ].idle = %coup_driver_idle; return positions; } /*QUAKED script_vehicle_luxurysedan (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_luxurysedan::main( "vehicle_luxurysedan" ); and these lines in your CSV: include,vehicle_luxurysedan_luxurysedan sound,vehicle_luxerysedan,vehicle_standard,all_sp defaultmdl="vehicle_luxurysedan" default:"vehicletype" "luxurysedan" default:"script_team" "allies" */ /*QUAKED script_vehicle_luxurysedan_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_luxurysedan::main( "vehicle_luxurysedan", "luxurysedan_physics" ); and these lines in your CSV: include,vehicle_luxurysedan_luxurysedan sound,vehicle_luxerysedan,vehicle_standard,all_sp defaultmdl="vehicle_luxurysedan" default:"vehicletype" "luxurysedan_physics" default:"script_team" "allies" */ /*QUAKED script_vehicle_luxurysedan_test (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_luxurysedan::main( "vehicle_luxurysedan_test" ); and these lines in your CSV: include,vehicle_luxurysedan_test_luxurysedan sound,vehicle_luxerysedan,vehicle_standard,all_sp defaultmdl="vehicle_luxurysedan_test" default:"vehicletype" "luxurysedan" default:"script_team" "allies" */ /*QUAKED script_vehicle_luxurysedan_viewmodel (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_luxurysedan::main( "vehicle_luxurysedan_2009_viewmodel" ); and these lines in your CSV: include,vehicle_luxurysedan_viewmodel_luxurysedan sound,vehicle_luxerysedan,vehicle_standard,all_sp defaultmdl="vehicle_luxurysedan_2009_viewmodel" default:"vehicletype" "luxurysedan" default:"script_team" "allies" */