#include maps\_utility; #include common_scripts\utility; #include maps\_riotshield; #include maps\_anim; #include maps\_vehicle; #include maps\_hud_util; #include maps\airport_code; #include maps\airport; ap_ch_main() { flag_init( "game_type_challenge" ); //CHALLENGES //add_start( "challenge_tarmac_ggs", ::start_challenge_ggs, "[challenge 1] -> Airport Tarmac: Play as riotshield police" ); } start_challenge_ggs() { add_global_spawn_function( "axis", ::switch_teams ); add_global_spawn_function( "allies", ::switch_teams ); start_common_ap_ch(); activate_trigger( "tarmac_enemies_wave1", "target" ); foreach( player in level.players ) { player.maxhealth = 100; player.health = 100; } ap_teleport_player(); ap_teleport_team( getstructarray( "tarmac_start_nodes", "targetname" ) ); thread tarmac_main(); } start_common_ap_ch() { flag_set( "game_type_challenge" ); array_thread( getentarray( "team", "targetname" ), ::add_spawn_function, ::team_init ); array_thread( getentarray( "team", "targetname" ), ::add_spawn_function, ::team_init_ch ); activate_trigger( "team", "target" ); thread flag_set_delayed( "team_initialized", .05 ); ai = getaiarray( "allies" ); foreach( actor in ai ) { if( actor is_hero() ) continue; actor delete(); } } team_init_ch() { wait .05; self thread stop_magic_bullet_shield(); self thread unmake_hero(); } switch_teams() { if( self.team == "axis" ) self.team = "allies"; else self.team = "axis"; }