#include common_scripts\utility; main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; // Uses .animation model = "highrise_fencetarp_04b_wind_a"; level.anim_prop_models[ model ][ "wind_a" ] = "mp_storm_fencetarp_04_windA"; } // SP not currently supported because this requires updating "animated_props" animtree