#include common_scripts\utility; #include maps\_utility; #include maps\_debug; main() { level._effect[ "cold_breath" ] = loadfx( "misc/cold_breath" ); //Vehcile DeathFX Overrides maps\_vehicle::build_deathfx_override( "gauntlet", "vehicle_sa15_gauntlet", "explosions/vehicle_explosion_gauntlet", undefined , "exp_armor_vehicle" ); // build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" ); //scripted fx level._effect[ "smoke_geotrail_icbm" ] = loadfx( "smoke/smoke_geotrail_icbm" ); level._effect[ "icbm_launch" ] = loadfx( "smoke/icbm_launch" ); level._effect[ "tree_explosion" ] = loadfx( "explosions/tree_trunk_explosion" ); level._effect[ "tree_explosion_small" ] = loadfx( "explosions/tree_trunk_explosion" ); level._effect[ "thermal_missle_flash_inverted" ] = loadfx( "muzzleflashes/thermal_missle_flash_inverted" ); level._effect[ "missle_flash" ] = loadfx( "muzzleflashes/missile_flash_wv" ); level._effect[ "uav_explosion" ] = loadfx( "explosions/aerial_explosion_predator" ); level._effect[ "btr_explosion" ] = loadfx( "explosions/vehicle_explosion_btr80_snow" ); level._effect[ "btr_spotlight" ] = loadfx( "misc/spotlight_btr80" ); level._effect[ "flashlight" ] = loadfx( "misc/flashlight" ); level._effect[ "tear_gas_submarine" ] = loadfx( "smoke/tear_gas_submarine" ); level._effect[ "tree_snow_dump_fast" ] = loadfx( "snow/tree_snow_dump_fast" ); level._effect[ "tree_snow_dump_fast_small" ] = loadfx( "snow/tree_snow_dump_fast_small" ); level._effect[ "tree_snow_fallen_heavy" ] = loadfx( "snow/tree_snow_fallen_heavy" ); level._effect[ "tree_snow_fallen" ] = loadfx( "snow/tree_snow_fallen" ); level._effect[ "tree_snow_fallen_small" ] = loadfx( "snow/tree_snow_fallen_small" ); //Price Sliding fx level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" ); level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" ); //Ambient fx level._effect[ "tree_snow_dump_runner" ] = loadfx( "snow/tree_snow_dump_runner" ); level._effect[ "snow_spray_detail_contingency_runner_0x400" ] = loadfx( "snow/snow_spray_detail_contingency_runner_0x400" ); level._effect[ "snow_spray_detail_oriented_runner_0x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_0x400" ); level._effect[ "snow_spray_detail_oriented_runner_400x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_400x400" ); level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" ); level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" ); level._effect[ "snow_spray_large_oriented_runner" ] = loadfx( "snow/snow_spray_large_oriented_runner" ); level._effect[ "snow_vortex_runner_cheap" ] = loadfx( "snow/snow_vortex_runner_cheap" ); level._effect[ "room_smoke_200" ] = LoadFX( "smoke/room_smoke_200" ); //Player Footstep fx level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" ); level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" ); //Player snow level._effect[ "snow_light" ] = loadfx( "snow/snow_light_contingency" ); level thread treadfx_override(); level thread playerEffect(); level thread footStepEffects(); maps\createfx\contingency_fx::main(); } playerEffect() { level endon( "stop_snow" ); player = getentarray( "player", "classname" )[ 0 ]; for ( ;; ) { playfx( level._effect[ "snow_light" ], player.origin + ( 0, 0, 300 ), player.origin + ( 0, 0, 350 ) ); wait( 0.075 ); } } footStepEffects() { //Regular footstep fx animscripts\utility::setFootstepEffect( "snow", loadfx ( "impacts/footstep_snow" ) ); animscripts\utility::setFootstepEffect( "ice", loadfx ( "impacts/footstep_ice" ) ); animscripts\utility::setFootstepEffect( "slush", loadfx ( "impacts/footstep_snow_slush" ) ); //Small footstep fx animscripts\utility::setFootstepEffectSmall( "snow", loadfx ( "impacts/footstep_snow_small" ) ); animscripts\utility::setFootstepEffectSmall( "ice", loadfx ( "impacts/footstep_ice" ) ); animscripts\utility::setFootstepEffectSmall( "slush", loadfx ( "impacts/footstep_snow_slush_small" ) ); animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "snow", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" ); animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "ice", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" ); //animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "slush", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" ); animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "snow", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" ); animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "ice", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" ); //animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "slush", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "snow", loadfx ( "impacts/footstep_snow" ) ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "ice", loadfx ( "impacts/footstep_snow" ) ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "slush", loadfx ( "impacts/footstep_snow" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "snow", loadfx ( "impacts/footstep_snow" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "ice", loadfx ( "impacts/footstep_snow" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "slush", loadfx ( "impacts/footstep_snow" ) ); } treadfx_override() { maps\_treadfx::setvehiclefx( "bm21_troops", "brick", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "bark", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "carpet", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "cloth", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "concrete", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "dirt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "flesh", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "foliage", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "glass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "grass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "gravel", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "ice", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "mud", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "paper", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "plaster", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "rock", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "sand", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "snow", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "water", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "wood", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "asphalt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "ceramic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "plastic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "rubber", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "cushion", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "fruit", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "painted metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "default", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "bm21_troops", "none", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "brick", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "bark", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "carpet", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "cloth", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "concrete", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "dirt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "flesh", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "foliage", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "glass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "grass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "gravel", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "ice", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "mud", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "paper", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "plaster", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "rock", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "sand", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "snow", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "water", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "wood", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "asphalt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "ceramic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "plastic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "rubber", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "cushion", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "fruit", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "painted metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "default", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz", "none", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "brick", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "bark", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "carpet", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "cloth", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "concrete", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "dirt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "flesh", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "foliage", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "glass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "grass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "gravel", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "ice", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "mud", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "paper", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "plaster", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "rock", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "sand", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "snow", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "water", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "wood", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "asphalt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "ceramic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "plastic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "rubber", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "cushion", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "fruit", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "painted metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "default", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "uaz_physics", "none", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "brick", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "bark", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "carpet", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "cloth", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "concrete", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "dirt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "flesh", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "foliage", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "glass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "grass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "gravel", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "ice", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "mud", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "paper", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "plaster", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "rock", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "sand", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "snow", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "water", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "wood", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "asphalt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "ceramic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "plastic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "rubber", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "cushion", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "fruit", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "painted metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "default", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80", "none", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "brick", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "bark", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "carpet", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "cloth", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "concrete", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "dirt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "flesh", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "foliage", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "glass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "grass", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "gravel", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "ice", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "mud", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "paper", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "plaster", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "rock", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "sand", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "snow", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "water", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "wood", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "asphalt", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "ceramic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "plastic", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "rubber", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "cushion", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "fruit", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "painted metal", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "default", "treadfx/tread_snow_slush_uaz" ); maps\_treadfx::setvehiclefx( "brt80_physics", "none", "treadfx/tread_snow_slush_uaz" ); flying_tread_fx = "treadfx/heli_snow_default"; maps\_treadfx::setvehiclefx( "hind", "brick", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "bark", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "carpet", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "cloth", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "concrete", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "dirt", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "flesh", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "foliage", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "glass", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "grass", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "gravel", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "ice", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "metal", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "mud", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "paper", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "plaster", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "rock", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "sand", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "snow", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "water", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "wood", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "asphalt", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "ceramic", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "plastic", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "rubber", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "cushion", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "fruit", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "painted metal", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "default", flying_tread_fx ); maps\_treadfx::setvehiclefx( "hind", "none", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "brick", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "bark", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "carpet", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "cloth", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "concrete", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "dirt", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "flesh", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "foliage", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "glass", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "grass", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "gravel", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "ice", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "metal", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "mud", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "paper", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "plaster", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "rock", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "sand", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "snow", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "water", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "wood", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "asphalt", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "ceramic", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "plastic", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "rubber", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "cushion", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "fruit", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "painted metal", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "default", flying_tread_fx ); maps\_treadfx::setvehiclefx( "mi17", "none", flying_tread_fx ); }