// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; //* depth of field section * level.dofDefault[ "nearStart" ] = 0; level.dofDefault[ "nearEnd" ] = 1; level.dofDefault[ "farStart" ] = 16051; level.dofDefault[ "farEnd" ] = 19999; level.dofDefault[ "nearBlur" ] = 4; level.dofDefault[ "farBlur" ] = 1.75146; players = getentarray( "player", "classname" ); for ( i = 0; i < players.size; i++ ) players[i] maps\_art::setdefaultdepthoffield(); //* Fog section * setdevdvar( "scr_fog_disable", "0" ); setExpFog( 54472.7, 15873.4, 0.699094, 0.741239, 0.82818, 0.901075, 0 ); maps\_utility::set_vision_set( "cliffhanger", 0 ); }