//_createfx generated. Do not touch!! #include common_scripts\utility; #include common_scripts\_createfx; main() { // CreateFX entities placed: 5 ent = createOneshotEffect( "tank_bubbles_character_room" ); ent.v[ "origin" ] = ( -578.317, -1401.69, -265.625 ); ent.v[ "angles" ] = ( 1.82732, 65.9866, -90.8132 ); ent.v[ "fxid" ] = "tank_bubbles_character_room"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "tank_bubbles_character_room" ); ent.v[ "origin" ] = ( -440.532, -1448.54, -262.368 ); ent.v[ "angles" ] = ( 1.99519, 85.9971, -90.1389 ); ent.v[ "fxid" ] = "tank_bubbles_character_room"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "tank_bubbles_character_room" ); ent.v[ "origin" ] = ( -286.773, -1403.65, -258.953 ); ent.v[ "angles" ] = ( 1.5315, 130.017, -88.7135 ); ent.v[ "fxid" ] = "tank_bubbles_character_room"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_blower" ); ent.v[ "origin" ] = ( -258.918, 362.993, -271.956 ); ent.v[ "angles" ] = ( 308, 154, -180 ); ent.v[ "fxid" ] = "snow_blower"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_blower" ); ent.v[ "origin" ] = ( -614.295, 338.431, -262.751 ); ent.v[ "angles" ] = ( 310, 37.9995, 0 ); ent.v[ "fxid" ] = "snow_blower"; ent.v[ "delay" ] = -15; }