main() { //ambient fx level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" ); level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" ); level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" ); level._effect[ "ground_fog1200x1200_brecourt" ] = loadfx( "smoke/ground_fog1200x1200_brecourt" ); level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_brecourt_fx::main(); #/ }