main() { //ambient fx level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" ); level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" ); level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" ); level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_light" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_checkpoint_fx::main(); #/ }