main() { level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm_nodistort" ); level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" ); level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" ); level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_paper" ); level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_paper" ); level._effect[ "dust_wind_spiral" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" ); level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_crash_fx::main(); #/ }