main() { maps\mp\mp_quarry_precache::main(); maps\mp\mp_quarry_fx::main(); maps\createart\mp_quarry_art::main(); maps\mp\_load::main(); maps\mp\_explosive_barrels::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_quarry" ); setdvar( "compassmaxrange", "2800" ); //setExpFog( 900, 3500, 0.631373, 0.568627, 0.54902, 1, 0 ); //setExpFog( 900, 3500, 0.631373, 0.568627, 0.34902, 1, 0, 1, 0.803922, 0.564706, (0, .5, 1), 0, 15.2331, 0.961894 ); ambientPlay( "ambient_mp_desert" ); VisionSetNaked( "mp_quarry" ); // raise up planes to avoid them flying through buildings level.airstrikeHeightScale = 2; game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.22 ); setdvar( "r_lightGridContrast", .67 ); }