#include common_scripts\utility; #include maps\_utility; #include maps\_anim; main() { anim_ghillies(); } #using_animtree( "generic_human" ); anim_ghillies() { level.scr_anim[ "generic" ][ "prone_idle" ][ 0 ] = %hunted_pronehide_idle_relative; level.scr_anim[ "generic" ][ "pronehide_idle" ][0] = %hunted_pronehide_idle_v1; level.scr_anim[ "generic" ][ "pronehide_idle_frame" ][0] = %hunted_pronehide_idle_v1; level.scr_anim[ "generic" ][ "pronehide_dive" ] = %hunted_dive_2_pronehide_v1; }